Writings: Game Design

A collection of some of the most thought provoking and rewarding essays I have written in exploring Game Design at the Entertainment Technology Center, Carnegie Mellon University.

                 

THE FLUID LOOP

My thoughts on the talk by John Underkoffler at the Game Developer's Conference 2005, San Francisco.

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TRANSMEDIA WORLDS AND NOSTALGIA MARKETING

An attempt to define the potential of nostalgia marketing in the effective utilization of transmedia worlds.

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WHAT IS A GAME

An introduction to the vocabulary of Games with a special reference to the writings of Greg Costikyan.

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WHAT IS A PUZZLE

Puzzles and the role dexterity plays in sport.

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THE PSYCHOLOGY OF PLAY

Why people play? An essay that explores the fundamental need for humans to invest in activity and play.

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LEBLANC'S TAXONOMY

A study of LeBlanc's Taxonomy using Half-life 2 as an example.

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TOOLBOX

A comprehensive list of all the games I have played each year of my life since I was 5. The Toolbox serves as a reservoir for ideas to borrow from in the future.

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